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Challenger Roles

9 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Guardian

team

The Guardian can protect another player with a shield. While the Guardian is alive the protected player cannot be killed.

role

Spy

team

The spy can increase its vision and see through obstacles once per turn.

role

Bait

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Leader

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Jester

team

The Jester has no task. He wins the game if he is exiled during a meeting.

role

Cursed

team

The Cursed must hide from other players to increase his curse gauge. Once 100% is reached he wins the game.

role

Vector

team

The Vector can infect another player. He can blast that player after a while.

role

Guesser

team

The Divine can kill during meetings if he guesses the role of another player. If he makes a mistake, he commits suicide instead.