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Challenger Roles

10 roles selected

All roles Clear roles

Supercrew

Sheriff

Guardian

Engineer

Timelord

Hunter

Mystic

Spirit

Mayor

Detective

Nightwatch

Spy

Informant

Bait

Mentalist

Builder

Dictator

Sentinel

Teammate

Lawkeeper

Fake

Leader

Angel

Mercenary

Copycat

Revenger

Survivor

Cupid

Cultist

Jester

Eater

Outlaw

Arsonist

Cursed

Superimpo

Assassin

Vector

Morphling

Scrambler

Barghest

Ghost

Sorcerer

Guesser

Basilisk

Slave

Reaper

Traveler

Doctor

role

Sheriff

team

The Sheriff is a crewmate, he can attempt to kill imposters with his pistol. If he succeeds, the impostor dies, otherwise he commits suicide.

role

Engineer

team

The Engineer can use vent like imposters and repair sabotages from anywhere with his ability.

role

Mystic

team

The Mystic protects himself with a personal shield. The effect is automatic and permanent on the first turn, then it becomes activatable on subsequent turns.

role

Bait

team

When the Bait is killed, the killer reports the body automatically after a certain time and/or it is temporarily slowed down.

role

Fake

team

The Fake is a simple crewmate who appears as an impostor in the eyes of impostors.

role

Leader

team

The Leader can mark a player, when the Leader dies or he completes all these tasks, The player marks so that another player from another team is revealed at the next meeting.

role

Copycat

team

The CopyCat starts the game as a crewmate, He can select a player. If the latter is killed, the CopyCat recovers his role.

role

Cupid

team

The Cupid chooses 2 players to make them fall in love. If the lovers are alive at the end of the game, the cupid wins.

role

Assassin

team

The Assassin steals abilities and/or bonuses by killing other players. In compensation, he cannot use vents.

role

Basilisk

team

The Basilisk can prevent a player from participating in a meeting (discussion and voting).